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Every Day We Fight Weapon Attachments: Gun Parts

Gun parts in Every Day We Fight drop as gun-specific loot, fit on the weapons screen, or get crafted with scrap at a workbench. What they change.

Every Day We Fight Weapon Attachments: Gun Parts
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Weapon attachments in Every Day We Fight are gun parts: lootable modifications that belong to one specific weapon, not to a character. The official Steam page describes "over 100+ different gun attachments & parts (including some with legendary perks)," and the 1.0 patch notes from 2026-10-22 add 52 more parts, 13 of them epic parts with unique perks. You fit them to a compatible gun from your weapons screen, or craft them at a workbench once you have the part unlocked and enough scrap.

What a part actually changes

Parts trade one stat cost for another rather than simply making a gun better. In Christopher Odd's 1.0 gameplay stream, a muzzle attachment raised the first shot's AP cost by one but increased maximum damage range, increased damage drop-off range, and reduced reticle bloom. A scope in the same stream offered hold-breath zoom, a wider overwatch angle, and cheaper hold-breath and shoot AP costs. A Rattler mag raised ammo capacity. Because action points drive every shot, the AP trade-offs matter as much as the range numbers.

Epic parts go further. The 1.0 notes give the example of a part where landing three headshots in a row makes your next bullet nuke the area — a perk rather than a stat tweak.

Every Day We Fight Parts are tied to a gun, not to a character

Parts are tied to a gun, not to a character

The item card shows which weapons a part is compatible with, and a part for a gun you don't carry is dead weight until you find that gun. In the stream, Stingray and Buzzard parts went straight to the stash because neither weapon was in the squad yet, while a compatible muzzle was taken and fitted. Attachments also fill a slot on a specific gun, so two parts competing for the same slot are a choice, not a stack.

This is also why some parts sit unused: a character carries a limited set of weapons. In a Steam discussion thread from before 1.0, a developer confirmed that weapons are either primary or secondary and that you can't pair two main weapons such as the Rattler shotgun and the Longhaul together — that thread also notes more secondary weapons were coming in 1.0.

Where parts come from

  • Encounter rewards. After a fight, the rift that appears at the end of the encounter can be interacted with to bring in a chest holding weapons and gear, attachments included.
  • Random drops. The stream describes attachment drops as random every time, so the part pool shifts between runs.
  • Loot table unlocks. The first time you find a given part, it is added to your loot table, which is what lets it turn up again and become craftable later.
  • Crafting. Scrap found around the city is spent at a workbench to build parts you've already discovered. Parts you don't want can be scrapped instead.
  • Stash overflow. Parts for weapons you don't own are stored rather than lost.

If a part won't go onto a gun, the two things worth checking are the compatibility line on the item and whether that slot is already filled — the card is the authority on which weapons accept it, not the part's category name.

Every Day We Fight Build notes that affect the part pool

Build notes that affect the part pool

The counts and epic perks above describe the 1.0 release of 2026-10-22. The Road to 1.0 announcement of 2026-09-18 framed the update as "100% more gun parts," so an Early Access build will have a noticeably smaller pool and none of the 1.0 epic perks. The random-drop behaviour described in the stream is from the 1.0 build; older builds may differ in what drops and how often.

FAQ

What are weapon attachments in Every Day We Fight?

Gun parts that modify a specific weapon — scopes, magazines, stocks, muzzles and similar — changing things like AP costs, range, reticle bloom, overwatch angle or ammo capacity, with epic parts adding unique perks.

Do weapon attachments fit any gun?

No. Each part lists the weapons it is compatible with, and parts for guns you haven't found go to your stash until you have the matching weapon.

How many weapon attachments are there?

The official Steam page describes over 100 gun attachments and parts including legendary perks, and the 1.0 update added 52 new parts, 13 of them epic.

How do I get more weapon attachments?

Take the rift chest after encounters, keep exploring for random drops, and craft discovered parts at a workbench using scrap; finding a part once adds it to your loot table so it can reappear.

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