Official mediaCombat Guides Index
Browse the combat topic index. Choose a specific question for its guide, sources, and related pages.
The combat pages cover the rules a turn actually runs on: what Action Points pay for and what carries over, how reflex actions work for both sides, what Overwatch costs, how armor comes off one plate at a time, and how Heat trades risk for better drops.
Combat articles

Action Points: How the Turn Pool Works
Action Points pay for moving, shooting, reloading and Overwatch in Every Day We Fight, and leftovers can roll into the next turn.
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Heat Meter: Risk, Loot and Control
Heat is Every Day We Fight's risk-reward dial: higher heat means harder fights and better drops, and Sabotage and Ambush missions let you raise or lower it.
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how to break armor plates
Armor in Every Day We Fight comes off plate by plate: aim at the head, chest, arms or legs, and read the damage preview to see armor versus HP.
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Overwatch: Manual Reaction Shots
Overwatch in Every Day We Fight is a hands-on first-person shot you aim yourself. It costs action points and your Reflex, and locks you in place.
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Reflexes: How Reactions Work
Reflex actions in Every Day We Fight explained: scrambling out of gunfire, Kill Assist, Covering Fire, Dylan's punch, and the Overwatch trade-off.
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