Official mediaGuide Guides Index
Browse the guide topic index. Choose a specific question for its guide, sources, and related pages.
Start with the beginner guide if the manual aiming is new to you, then the time loop page to understand what a reset keeps. The walkthrough covers the opening fights, and the side quest and fast travel pages explain content added during Early Access.
Guide articles

Beginner Guide: Your First Loops
A newcomer's guide to Every Day We Fight: manual aiming, reflex actions, the fixed three-person squad, time-loop carryover and difficulty options.
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Fast Travel in the 1.0 Update
Fast travel is a quality-of-life feature in Every Day We Fight, added during Early Access and included in 1.0. Here's what the notes say.
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Side Quests: The Three Thorn Stories
Each of the three Thorns has one side quest unlocked at the start of Act 2, playable any time and separate from the main story.
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Time Loop Progression Explained
What carries over each time the loop resets in Every Day We Fight, what moves the loop forward, and how 1.0 changed progression.
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Walkthrough: Opening and Combat
A practical Every Day We Fight walkthrough: the opening fights, aiming, cover, Overwatch, and what actually carries over between time loops.
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